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Adventure Time Art

For this project I wanted to expand upon my environmental 2D art skills and so I took inspiration from one of my favourite cartoons, Adventure Time. I also wanted to improve when it comes to drawing natural sceneries, in this case a meadow with grass, flowers and lighting.​

I plan on creating many more pieces to create a series of work, in which I take characters from the show and implement them into different sceneries, suiting each individual character. This will help to further advance my abilities in drawing a variety of environments, and how to accurately depict lighting in a drawing.​

I feel as though improving these skills will aid me in future projects, such as improving my understanding of how different lighting affects an image, which could be a skill transferable to rendering.​

Sticking with the theme of Adventure Time, I wanted to learn how to use Blender and so began by creating a 3D model of BMO, a character from the show.​ It was very enjoyable bringing a 2D character I love to life through 3D modelling, experimenting with different materials when texturing, such as the emission of light on BMO’s face screen, and trying out different lighting positions and colours.​

In the future I plan on using Blender more often as I found it simple to navigate and learn, as well as this, I plan on 3D printing my model and learning more about 3D printers which will aid me in further expanding upon my 3D modelling skills I have obtained so far in Maya, branching out to multiple software's and mediums of art.​

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